#ifndef _OFX_ANIMATED_SPRITE
#define _OFX_ANIMATED_SPRITE

#include "ofMain.h"

class ofxAnimatedSprite
{

    public:
        ofxAnimatedSprite();
        void setup();
		void update();
		void draw(int x, int y);
//		void play();

		void loadImage(string filename);
		float playSpeed;
		float playHead;

		vector<ofImage> frames;
};

#endif
